"Avengers:
Endgame" is not just the culmination of the 22-movie Marvel Cinematic
Universe. It also represents the decisive defeat of "cinema" by
"content."
The word
refers to a piece of entertainment that can be delivered any number of ways,
and that's defined less by its story, characters, source material, or
presentational medium (cinema or TV) than by its brand identity (Marvel), its
corporate parentage (Disney), and its ability to get hundreds of millions of
people talking about it all at once, inducing such a state of excitement that
they'll implicitly threaten harm against anyone who "spoils" the
movie by discussing anything besides how much they loved it. (In one case, the
threat was more than implicit: a Hong Kong moviegoer was beaten up outside a
theater showing "Endgame" for loudly discussing plot details.) What
we're seeing onscreen as we watch Captain America and Iron Man and the Hulk and
Captain Marvel undo galactic genocide and destroy Thanos isn't merely a
superhero battle for the ages, but a seismic cultural event. It marks the end
of one era and the birth of another.
The film's
official release date, April 26, 2019, is a timeline marker. It's as big a deal
as 2013 when Netflix released its first original series by a big-name
filmmaker, "House of Cards," and showed that it could compete with
traditional TV providers like HBO, Showtime, AMC, and the broadcast networks;
2009, when "Avatar," a digital-only 3-D epic, was released, spurring
cinemas all over the world to junk their 35mm projectors and install digital
projectors so they could show it; 1997, when "Titanic" set new
standards for computer-rendered effects; and 1975, when the original
"Jaws" was released simultaneously on 500 screens, a
then-unprecedented number, and went on to become both the top-grossing film of
all time (up to that point) and the first clear example of what we now think of
as as a "summer blockbuster."
We all knew
that things were changing, with Internet-driven culture absorbing traditional
and clearly delineated media like movies, broadcast and cable networks,
recorded music, books, magazines, and newspapers, and treating them as various
flavors of "content," offered via "delivery systems" and
"platforms."
But it
wasn't always easy to see exactly how things were changing, or what the distant
future might look like.
This
weekend saw the release of "Endgame" and the premiere of "The
Long Night," the longest and biggest episode of "Game of
Thrones," the most lavishly produced fantasy series in TV history, and one
of the last series that people watch as a group, episode by episode, week by
week, experiencing big moments as a single unified audience. One is a movie
experience that takes many of its stylistic cues from television. The other is
a television experience that strives to be thought of as cinematic. Both are
mega-entertainments that are meant to be experienced on the largest screen
possible (theatrical or home) in the presence of others. Both will ultimately
be viewed on the handheld device that (according to our own statistics) 65% of
you are using to read this essay. They're just two more pieces in the content
stream, bigger and shinier than all others, but ultimately things to discuss on
social media, bond over, and quickly move beyond. The state of the art.
This is it.
This is
where it was all leading, whether we realized it or not.
Before we
get any deeper into the weeds, I need to distinguish between the actual product,
i.e. the movie, called “Endgame” and the immense digital-industrial-marketing
apparatus that surrounds it and pushes it forward through the culture.
They're two
different but (obviously) related things, but having issues with the context of
"Endgame" is different from having issues with "Endgame." I
liked the movie, or the installment, or the climax, or whatever we're deciding
to call this thing, a lot. "Endgame" itself is a heartfelt and
satisfying experience, mixing affecting character moments and laugh-out-loud
comedy with giant-scaled action sequences that spotlight dozens of established
characters (the final battle is a splash panel come to life). I confess to
going into it with folded arms. I disliked "Infinity War" (too
crowded, too rushed and yet too long, too Thanos-centric for my taste). And I'd
been somewhat entertained but generally unimpressed by most of the other MCU
movies, except for "Black Panther" and "Ant Man," the first
"Iron Man" and "Guardians," and the first two-thirds of
"Winter Soldier" and "Thor Ragnarok." (The casts generally
deserved better than the writers and directors they were saddled with.) But I
was won over by the surprisingly relaxed, character-driven, self-aware yet
sincere comedy that dominates two-thirds of this one. Much of the script
suggests a laid-back Richard Linklater movie with superheroes, all hanging out
and dealing with their PTSD, or maybe a very long episode of
"Community," the NBC show that spawned the Russo Brothers, the MVPs
of the MCU.
I was also
struck by how "Endgame" feels like a formal ending for the MCU
itself—at least as we've known it since 2008, when "Iron Man"
reinvented both Robert Downey, Jr.'s career and the comic book film at the same
time. It's hard to imagine subsequent MCU features, even gigantic ones,
exceeding "Endgame" in impact, because no matter how huge and shiny
and hyped they are, they won't be first, and they won't feel new.
Like the
rest of the MCU series, "Endgame" was produced by Marvel Studios and
overseen by producer Kevin Feige, who deserves to be included in the pantheon
of truly creative movie producers—a short list that includes Irving Thalberg,
David O. Selznick, Roger Corman, William Castle, and Steven Spielberg. In the
end, the MCU is as much a triumph of marketing, money, and logistics as it is
storytelling. But the storytelling side shines here, in what amounts to a
vastly superior Part 2 to the Part 1 of of "The Avengers: Infinity
War." Then again, maybe it's more correct to refer to "Endgame,"
as Part 4 of the Avengers cycle, but the fact that "Captain America: Civil
War" feels more like a missing Avengers film than a Captain American movie
muddies the waters. So does the way the MCU films alternate Everest-sized
events ("Civil War" and the "Avengers" films) with slightly
more modest peaks ("Thor: Ragnarok," "Captain America: Winter
Soldier").
And that's
not even getting into the issue of whether any of the MCU films are cinema in
any traditional sense, or something more like a hybrid of film and TV. More the
latter, probably. The MCU films wed the scale of theatrical blockbusters like
"Titanic," "Gone with the Wind," and "The Ten
Commandments" to the seriality of your favorite Netflix drama designed for
maximum binge-ability, resulting in a TV series that releases a new
"episode" every financial quarter that you have to leave home to see.
(More than a few TV writers have already noted that the number of MCU
installments, 22, is the standard season order for a TV show on a broadcast
network.)
Meanwhile,
over on HBO, the cliffhanger-dependent "Game of Thrones' has been
attempting more or less the same thing, but from the opposite direction,
releasing batches of TV episodes that cost about the same per-hour as one of
the big-budget theatrical fantasies that clearly inspired its visuals
(structurally, it feels like the "Lord of the Rings" and
"Hobbit" trilogies and the Harry Potter franchise, but with
"Excalibur" sex and violence). Showrunners love to tell reporters
that they're "really" making X-hour-long movies, probably because, 20
years after the storytelling innovations of TV dramas like "The
Sopranos," television is still carrying around an artistic inferiority
complex left over from the 1970s, when American New Wave cinema was producing
complex, challenging art, often on a huge scale, while broadcast networks were
still forcing prime-time showrunners to use stock footage in action scenes,
wrap up stories at the end of each hour, and regularly reassure the audience
that the heroes were all decent at heart.
But one
need only look at the likes of the MCU and "Game of Thrones" to see
how blurry the distinctions between media have become. The walls that used to
separate television and theatrical "film" (10 years after the
industry-altering "Avatar," almost no one shoots movies on film
anymore) have toppled like the Northern Wall that kept the ghouls out of
Westeros.
The
"content" label has swarmed in, and continues to assimilate every art
form. Increasingly, media outlets that used to distinguish the between the two
have shown signs of surrendering to the inevitable. The founder of this site
started running articles about TV in the final years of his life, and
RogerEbert.com now has a thriving television section, and reviews two-hour
movies made for streaming services like Netflix and other streaming platforms
(of varying budget levels) alongside $250 million Disney tentpole pictures. My
other regular outlet, New York Magazine (and its arts website Vulture),
brokered a peace agreement between the film and TV sections, which were having
miniature turf wars over who should review movies that went directly to TV and
streaming platforms—as well as epic nonfiction projects like "O.J.: Made
in America" that were financed as TV programs, but tried to game the
system to get film awards by screening in their entirety in a handful of
cinemas. Now the rule is that, with some exceptions, anything that's a
stand-alone feature gets reviewed by the movie critics.
This will
increasingly become the practice as theaters become largely event-driven
spaces, pushing anything below a certain budget threshold to Amazon, Netflix,
iTunes, Vimeo, etc. In the future, media organizations might have to do away
with the "film" and "TV" tags entirely, if indeed there are
media organizations as we currently think of them.
This is
what Steven Spielberg has really been beefing with Netflix about: the
preservation of the theatrical experience, and of the idea of
"cinema," and distinctions between art forms, in an age of
"content" that streams along in the same digital river. Whether
Spielberg's desire is even realistic is an open question. Based on my own
experience chronicling both art forms, I'm increasingly convinced that film and
TV started merging a long time ago, before most of us were aware of what was going
on.
Some of us
have accepted the change. Others are in denial about it. But as my grandfather
used to say, there's no point trying to close the barn doors after the horses
have already escaped.
"Game
of Thrones" is defiantly and proudly a TV show. But it wears its cinematic
bigness—and its willingness to make even its "good" characters
nasty—like a Dothraki rocking a suit of armor festooned with the bones and
teeth of enemies he's slain. The MCU in contrast, is making movies starring characters
who make mistakes and grapple with personal demons and PTSD, but are ultimately
no more disturbing or challenging than the ones that used to populate high-end
network dramas like "ER," "Lou Grant" and
"M*A*S*H." (Like the characters in the "Star Wars" films, they're
meant to resonate with adults but be comprehensible to children.) I don't think
it's a coincidence that "Game of Thrones" has experimented with
showing episodes in theaters, or that the MCU has (until recently) tried to
build out a collection of TV shows running adjacent to the movie franchise and
affirming that they're part of the same universe. (Both "Agents of
"S.H.I.E.L.D" and the now-defunct Netflix/Marvel dramas regularly
referred to the Battle of New York depicted in the first "Avengers.")
Further
down the road, the MCU films will become the jewel in the crown of Disney+, a
juggernaut subscription streaming service created by Marvel Studio's parent
company: Ghidorah challenging Netflix's Godzilla for the title of King of the
Monsters. When it launches, Disney+ will become the exclusive place to watch
Marvel films as part of a "free" (with monthly subscription) library,
though you'll still be able to rent or buy the individual titles elsewhere.
Once
existing contracts with other "content providers" run out, this same
service will become the "library" home of Pixar and Disney animated
films, all of the "Star Wars" movies and TV series, and everything
produced by 20th Century Fox for theaters, broadcast TV, and cable. The latter
will include all of Fox's Marvel films, such as "Deadpool" and
"Logan"; the "Predator," "Alien" and "Die
Hard" franchises; all of "The Simpsons" and "Family
Guy"; "The X-Files" series and movies; and every acclaimed
mid-budget film released by the now-shuttered mid-budget division Fox 2000.
In effect,
Disney+ will become the content library version of the final battle in
"Endgame," or the first big chase sequence in the pop
culture-saturated "Ready Player One" (which conspicuously was not
allowed to include Disney-owned characters), where there are so many
recognizable characters, or creatures, or robots, or "properties"
onscreen at the same time, filling every pixel of the image from foreground to
deep background, that it's impossible to process it all in real time. You have
to freeze-frame it and shuttle through it rectangle by rectangle, like a
Netflix menu. And even then, you might succumb to choice paralysis. So many
icons, so little time.
Most of the
predictions that RogerEbert.com contributor Godfrey Cheshire wrote two decades
ago in his landmark essays "The Death of Film" and "The Decay of
Cinema" have come to pass, though not in exactly the manner he predicted.
But a big one is the idea that "movies after the 20th century will have
neither the esthetic singularity nor the cultural centrality that they
presently enjoy."
Godfrey was
always insistent that, notwithstanding the bigness of its images, sound effects
and music, the phenomenon that was the original "Star Wars" trilogy
owed more to television than to any of the high points of 1970s theatrical
cinema that preceded it. With four decades of hindsight, and a solid
decade-plus of the MCU-ing of cinema, it's impossible to deny how right he was.
The "Death" essays elaborated on that idea, in ways that resonate
even more strongly today.
Notwithstanding
the occasional outlier, such as the theatrical version of Stephen King's
"It" and Jordan Peele's first two movies, television series, and
streaming, serialized entertainment generally, have been at the center of
cultural conversation for at least ten years, perhaps longer. The only movies
that have rivaled the biggest TV series as mass-culture events are ones that
have certain obvious, TV-like properties, and exploit them brilliantly. The big
ones are the MCU and DCEU films, the Disney-era "Star Wars" films,
and to a lesser extent, the 21st century kaiju extravaganzas kicked off by the
2013 "Godzilla." ("King Kong Skull Island" and
"Godzilla: King of the Monsters" followed, and the entire franchise
is building towards "King Kong vs. Godzilla," the kaiju answer to
Thanos vs. The Avengers.)
Whether
what's truly being aped here is television, the theatrical cliffhangers of the
1940s and '50s, the serialized fiction of Charles Dickens and other 19th
century magazine writers, or comic books and comic strips is ultimately a
distinction without a difference. They're all manifestations of the same
commercial/artistic impulse, to keep audiences on the hook, constantly craving
dopamine rush that comes with narrative closure, even when it proves to be
temporary, just a setup for the next cliffhanger. The takeaway here should be
that television and cinema have merged into the endless, insatiable content
stream, and the biggest, baddest examples of image-driven entertainment—the
works that have the power to unite large sections of an otherwise fragmented
society—are the ones that are more reminiscent of television as we've always
known it.
These make
a much stronger impression on the public than cinema comprised of feature films
that are approximately 90 minutes to three hours long, that have their own
freestanding narrative and stylistic integrity, and that are meant to be
contemplated as freestanding objects, even when (as in the case of, say, the
"Godfather" or "Alien" movies) they are part of an ongoing
series. Those kinds of entertainments now seem like a blip in the continuum.
The
serialized entertainment machines are the old thing that's become new again,
thanks to advances in technology and promotion. Their buzzworthiness is driven
by casting announcements (Joaquin Phoenix as the next Joker!) and
marketing-determined teases and carefully timed "reveals" or
"previews" (of slightly altered versions of things we've already
seen, like Batman's cowl or a "Star Wars" hero's lightsaber or Ghidorah's
lightning breath or the face of 007 or Dr. Who) and narrative
"secrets" that are so primordially basic that they have a life apart
from any function that they serve in the actual story of the property being
sold.
In that
last category, the biggest attention-getter is the question of who will live
and who will die in a given installment of a mega-entertainment property. This
is what preoccupied fans of both "Endgame" and "Game of
Thrones" this past weekend, and it drives both "Walking Dead"
shows on AMC as well. (A few seasons back, the original-recipe "Walking
Dead" built a national advertising campaign around the question of which
of the major characters would get their brains beat in with a spiked bat by the
show's new human bad guy.)
The shock of
an unexpected death, or a story-altering twist, is a magnified version of the
dopamine hit that we get every time we refresh Twitter or Facebook or Instagram
to see if there are new likes or faves there, or (god forbid) a spoiler.
Compared to that, the excitement of seeing a different kind of blockbuster—one
that is meant to stand along as a statement of one kind or another, whether
it's "Lawrence of Arabia," "Fatal Attraction,"
"Titanic" or "Dunkirk"—can't help but seem small in
comparison, because once you've experienced the thing, there's no more thing to
experience. There are no teasers, no stingers, no reveals of the next
installment. The thing is what it is. Or was what it was. All you have to look
forward to after you've seen it are your own thoughts, and perhaps discussions
with people who also watched it. I mean really watched it. Not half-watched it
while checking Instagram.
Is there
still a place in mass culture for that kind of entertainment?
For now,
yeah, kind of.
But
probably not in the long run, except as a knowingly retro experience—the
audiovisual equivalent of writing a sonnet, or painting with a brush and watercolor. And examples of it won't have the
cachet of the latest MCU or "Star Wars" or "Toy Story"
movie. Art house cinemas (which have a business built around stand-alone,
non-tentpole features) are struggling to stay open, and their proprietors face
increasingly old crowds that aren't being replaced by younger viewers.Theaters
generally are on what an exhibitor friend of mine bitterly referred to as
"Disney life support." Forty percent of domestic box office receipts
come from that one studio, most of its business is based around serialized,
mega-expensive, dopamine-hit franchises. Now that Fox and all of its subsidiaries
have been absorbed by Disney, and now the studio has a streaming service to
feed (an insatiable beast, like a baby dragon), we can expect that percentage
to increase. We can also expect Disney to favor Fox properties that are
internationally salable, endlessly franchise-able, social media-responsive.
Expect more films like "Predator" and "Alien" than Fox hits
like "Broadcast News," "Hidden Figures" and "Gone
Girl." Dopamine rules.
It gives me
no pleasure to write any of this, having come up in what retrospectively seems
like the death throes of an older culture, only to enter a spectacular and in
some ways unnerving new one. Sometimes it feels as if I'm chronicling the
things I love as they take their sweet time fading to black.
But I can
also honestly say that, at this point, I'm more curious than apprehensive about
what the future will bring. This is the kind of cultural moment that people
tell their grandkids and great-nephews and nieces about. Whether the tone of
the remembrance is sad or wondrous depends on who's telling it, but tell it
they will, because it's happening, right now, to all of us. It's not often that
you get to watch the complete transformation and eventual fusion of two art
forms, the transformation of art and entertainment itself, and the technology
that supplies and defines it.
This is
really, really big.
I love the
ritual of visiting a movie theater and seeing many different kinds of features,
not just the latest installments of tentpole blockbusters. It makes me sad
whenever I drive past the husk of what used to be a second-run or drive-in
movie theater, or any kind of movie theater. It bothers me that a film like
"Endgame," wonderful as it is, takes up 12% of all screens in the
United States, while the latest movies by Terry Gilliam and Claire Denis are
struggling to find any screens at all. And I love the ritual of watching
episodic series at the rate of one installment a week, and enjoying that
electrifying feeling of knowing that millions of people experienced at the same
time I did (the home version of the theatrical experience). Streaming an entire
season of a show at my own pace can be satisfying in its own way, but it will
necessarily feel more solitary and less thrilling than watching an episode at a
time in the company of millions of strangers on the Internet, or a few people
gathered around a TV in your living room. I'll miss the collective buzz that
comes from experiencing television and cinema the old-fashioned way, as
television and cinema, not as content.
But
everything dies, and something else always takes its place. Something new.
Contrary to the fantasies of both "Endgame" and "Game of
Thrones," you can't bring back the dead. You can only move forward in
time, keep your mind open while the next thing reveals itself, and note milestones
as they happen.
What’s next
: Avengers, MCU, Game of Thrones, and the content endgame. By Matt Zoller
Seitz. Roger Ebert , April 29, 2019.
See also :
The Death
of Film/The Decay of Cinema. By Godfrey
Cheshire. NY Press , December 30, 1999
Follow ups of the article
What’s Next
: Marvel, the serials, and the futurewhat’s next. By Matt Zoller Seitz. Roger Ebert, May 11, 2019
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